aws gamelift update-game-session-queue
Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations. Learn more Using Multi-Region Queues Related actions CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
Options
Name | Description |
---|---|
--name <string> | A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value |
--timeout-in-seconds <integer> | The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status |
--player-latency-policies <list> | A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies |
--destinations <list> | A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations |
--filter-configuration <structure> | A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set |
--priority-configuration <structure> | Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set |
--custom-event-data <string> | Information to be added to all events that are related to this game session queue |
--notification-target <string> | An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement |
--cli-input-json <string> | Performs service operation based on the JSON string provided. The JSON string follows the format provided by ``--generate-cli-skeleton``. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally |
--generate-cli-skeleton <string> | Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value ``input``, prints a sample input JSON that can be used as an argument for ``--cli-input-json``. If provided with the value ``output``, it validates the command inputs and returns a sample output JSON for that command |